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FAQs

Here are some of the most frequently asked questions.

Level Devil is a game created by Unept games where you use WASD or arrows to avoid obstacles. A game that requires a fierce psychological battle with the creator. Play time for Level Devil is approximately 30 minutes to 1 hour.

There are a total of 16 stages in Level Devil, including the boss stage, and each stage has several gates. If you pass through certain traps at each gate and enter the door, it's a success. The characteristics of the traps that appear in each stage are added.

Level Devil Stage 1 - This is the very first stage of Level Devil. This is the easiest stage and the ground is a trap. The ground may collapse or a huge sinkhole may form. As it is a stage where you need to get a feel for the level, the level of difficulty can be quite difficult for those who are playing the game for the first time.

Level Devil Stage 2 - This stage becomes more and more confusing as thorns pop out, but if you concentrate well, you can easily beat it.

Level Devil Stage 3 - The wall moves and blocks the path. It suddenly pops out and does a peek-a-boo , so you can't let your guard down.

Level Devil Stage 4 - As the stage name suggests, this is a stage where coins are the main traps. Gates with unpredictable traps begin to appear. Gates begin to appear that require you to die at least once to avoid traps. Most of the gates have the main purpose of eating coins, but sometimes if you eat a specific coin, you die or the coin moves.

Level Devil Stage 5 - There are stages where the controls become strange, the keys are reversed, and there are also bizarre gates where thorns rise when you press jump! There is a gateway that allows you to climb to an incredible height by pressing jump. It's difficult to predict.

Level Devil Stage 6 - The gateway to eliminating preconceptions about the game . The block you were standing on will fall from the left, so it would be safer to stand on the right! If you think like this and stand on the right side, it will just fall. This is the stage where it becomes vicious.

Level Devil Stage 7 - The combination of springs and thorns really makes people angry . It provides the magic of separating the spring and the ground, while also moving the whole thing.

Level Devil Stage 8 - A stage where a warp appears that moves through space, throwing people's minds into chaos. I'm starting to not understand. As the warp moves, they keep playing with it... They even drag the warp away so that it falls to their death. Watching my character disappear over and over again makes me feel sad.

Level Devil Stage 9 - Buttons appear and they keep playing with body size. If your timing is off even just a little bit, the game will be over, so be very careful. Except for the first hurdle, it's not that difficult.

Level Devil Stage 10 - The stage where the ego appears at the door is truly unpredictable. The door can be a stepping stone and the door can escape[4] , It is a stage where the door is the center . The door will become so obnoxious.

Level Devil Stage 11 - A rotating circular saw blade emerges. It moves and constantly changes the location of the ground the player is on. In a word, it means that you can't stay still.

Level Devil Stage 12 - Continuous jumping becomes possible. However, as the ability is given, the number of traps increases, and the moment you see a trap, you do not die immediately, but your death is guaranteed, which makes you even more angry. I can clearly feel that repeating the same hurdle over and over again is not good for my mental health. At the fourth gate of this stage, perhaps due to a bug, you do not die even if you touch the upper wall. It can even be moved. This is a fairly serious bug, but the difficulty level of the gate is significantly lowered.

Level Devil Stage 13 - When the character presses the space bar, it changes from being attached to the top to being attached to the bottom. As a result, traps come out in a hurry, and agility becomes very important.

Level Devil Stage 14 - It keeps sliding left and right in the direction you try to move it. You have to be careful of the unfortunate event that you get tired of the thorns without realizing it while watching a player slipping. Also, apart from the Frappy stage, jumping is only possible where there is a foothold (ground). There is a gateway with fake scaffolding (ground). This is the stage where anger begins to well up.

Level Devil Stage 15 - If you fall, hit, or climb a wall, you'll come out on the opposite wall. It is very difficult to adapt to the traps that have been released so far because they come in a mixed bag .

Level Devil Stage 16 - It is a stage that boasts the highest level of difficulty. The developer's biggest joke, the stage that causes burnout syndrome ... It makes players do useless things and kills them. It may be fun for the developer , but it's a huge hardship for the player. The traps pass so quickly that you don't even know if it's a stage made for people to break. After clearing all the last gates, there is a door on the right where the game ends. It makes the player feel happy that he has cleared the game by revealing a natural landscape. However, when he gets close, an invisible warp teleports him to the left, and it ends. The chat window is always full of trash talk and Dormammu talk. This stage alone takes up 10 minutes of play time... The shape of the stage is also larger than the other doors and there is a horn on top of the door.